![]() Originally posted by cats9:As I just said, that is not how it works at all, you heal based on rad intake not how much you have, if you have 50% of your hp bar filled with radiation, but you are intaking 0 rads you heal for 0 hp due to this perk, if you however are intaking 5 rads/s you will heal depending on your level 2.5,5, or 7.5 hp per second. Besides the glowing seas radiation levels are (minus a few areas) pathetic. Although the quote is at the very least misleading. Also the games guidebook section you quote isn't incorrect at all, it does not mention in your quote rad-away, and due to the healing effects of the radiation, one may find it equally as good to sell all their rad-x and instead use rad-away more often to gain the healing abillities in the glowing sea. ![]() I havn't tested out the ghoulish/aqua boy combo myself, but I don't see how a perk that heals based on radiation intake would have any positive impact if you remove the radiation damage from the water. I simply don't understand why people think it should remove radiation, although I can see why it is confused with the level of radiation equals the level of regeneration. Game design changes, perks are altered to balance them out, you heal when you take radiation damage, just like the perks description says. Regardless of what the guidebook says, how it actually performs ingame defines what the perk is too me, so regardless of any opinions, it performs the way the wiki says in game. Is it a little high on the endurance perk-line? Yes, but if you are doing a survival Unarmed run with high endurance, this perk can be really helpful against packs of Ferals, especially if you suck at blocking. This does not provide a constant regeneration effect based on current radiation poisoning"ĭon't call a perk broken if you don't know what it does. At rank 1, 50% of rad poison received is healed as health at rank 2, 100% and at rank 3, 150%. Incase you don't believe me heres a quote from the wiki: "This perk functions by healing a multiplier of any rad poisoning you receive. Or if you are too close to a sentry bot exploding, those 200+ rads you get will heal the rest of your hp bar, saving you a stimpack that you might waste due to the decreased amount of total hp, allowing you to have a higher chance to win the fight while you let your rad away and stimpacks heal the rest of your hp bar. This is helpful in a place like the glowing sea, where you are constantly getting damaged by radiation, you can also constantly get healed, no reason to not use a rad away when it builds up to like 20% of your hp bar. You guys all just want what Solar Powered 2 does. This has nothing to do with how much radiation you let cloud up your hp bar, nor does it heal radiation. With level 2 of the Ghoulish perk however, you would heal back 10 of the 20 physical damage. Say you get hit by a ghoul and it deals 20 physical damage and adds 10 rads, without any perks, you lose some of your hp to the damage, AND you permanently lose some health to rads (Until you cure your radiation). ![]() Not a single person here seems to actually know how this perk works, you do not get healed based on how much radiation you have, you gain health back based on how much you receive. My word, I am late to this party, and sorry to be.
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